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(Photo  : Wiki Commons) The Walking Dead TV show returns on February 10, 2013
At the start of January, a new “official” trailer for Activision’s upcoming  The Walking Dead first-person-shooter launched, drawing the scorn of games  journalists and fans dissatisfied with the apparent quality of the game. There  was one problem: the video in question was only a fan-edit of early-stage  gameplay stitched together from a series of clips featured during an interview  on IGN’s Up at Noon talk show.

Despite fooling even the most thoughtful reporters around, the strong reaction  revealed just how intensely protective Walking Dead followers are of the  property, particularly in the wake of Telltale’s impressive adventure  series.

In The Walking Dead: Survival Instinct, players will control show favorite  Daryl Dixon as he works with his brother Merle to survive and ultimately reach  Atlanta, where they will eventually cross paths with Rick Grimes.

Glenn Gamble, principal effects artist at developer Terminal Reality, spoke  to Eurogamer after showing off a more recent build of the  game. “Hopefully you saw the differences between [the fan trailer] and [the demo  build]. We’ve made big strides since then,” he says.

Game development is a volatile process. Often times, projects don’t entirely  come together until the final weeks or months of “crunch time” when programmers,  designers, and others work overtime to iron out glitches and remedy balancing  issues. Yet, the widespread belief that the fan trailer was endorsed by  Activision and Terminal Reality justly alarmed a large swath of gamers.

“That’s the thing about a game. It’s constantly evolving and getting better,”  says Gamble. “Time is the ultimate enemy of any game. If everybody had four  years and an infinite budget every game would probably be infinitely better than  they are. But eventually you run out of time and the date gets cut off and you  just have to make the game at that point.”

The artist assures fans that the gameplay will focus on distraction as  opposed to Call of Duty-esque run-and-gun mechanics.

Glenn states, “We wanted something different. Drop a Call of Duty player in  our game and they’re not going to last long. We wanted a game that felt more  real but at the same time being a little more faster-paced and not getting  bogged down with the micro-management of some of the more complex games out  there.”

Survival Instict releases on March 26, 2013.


Date: January 15th | Category: General, The Walking Dead, Videos
View Comments // View All Comments (0) | Posted by Vixen Mistress
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